So, here are our notes, I tried to give credit where credit was due, but the conversation was fluid—much like the class will be. I really want to follow up on the idea of the course as a game where you accumulate a series of points. This was Tom’s idea, and it plays off of what David Wiley did with guilds with his second iteration of the MOOC (I can’t find an actual link to that class on the web any more?—seems broken). What Tom was saying is that in terms of those few who will be getting grades, you could run the assignments along the lines of a game. You have them do daily shoot for two weeks, and then those who keep going get more “points”—kinda like a high score. I like that idea a lot—need to figure it out.
Also, Martha’s submit your assignment via Google Spreadsheets, which republishes as a post with a unique category through FeedWordpress is awesome—as is her “repository” of digital storytelling examples gathered by the class over time (repository probably not the best word—we are working on alternatives 🙂 ).
Finally, I really like Alan’s suggestion to set aside times after the end of each section of the course—for example when we are done with the design section—to provide a space on twitter for micro feedback. It would provide a way to give people the chance to get feedback should they be falling through the cracks, and also provide one of the few somewhat synchronous events during the course. We also seemed to agree that there probably won’t be any elluminate sessions, nor will there be forums, but I guess we’ll see about that.
Anyway, you can review the notes that I put on the ds106.us wiki here. If you are registered for the course, you can also edit and add you ideas at will to the wiki page should you be so inclined—and that’s a lot of inclination if you actually do.