— Jim Groom (@jimgroom) July 10, 2020
Just like Captain Caveman and Jabberjaw, Tommaso and I are boiling the ocean! This is another installment of Tommaso’s exploration of game development, and he had the idea to turn this into a regular game development log update, so this is log update 0 (not sure why he wanted to start at zero, but he’s in charge). This video was a manageable 20 minutes, and it gives you a pretty good idea of how locked in he is to created the Megashark game in Unity. It features him showing off the bi-plane dropping bombs on the shark, the game physics that make it possible, and some on and off banter as he is easily distracted from the task at hand.
I have to say doing this is a total blast, and just a few short days after hatching the shark game idea he is really running with it. I am liking his vision of it a lot, and it got me thinking there could be a USS Indianapolis plot line we could take advantage of, but Tommaso is sage in his reservations given potential historical backlash. I’m excited to see where this does, and doing a vlog like this with one of my kids is kind of a dream come true 🙂