Day 15: King Ghidorah Model

Ghidorah-Aurora

Godzilla movies were right up there with Planet of the PAes for me as a kid. Watching Godzilla battle Mothra, Rodan, and the baddest ass of them all King Ghidorah was pure joy. I mean the Godzilla movies took model making and destruction to the next level, and while you were able to see the sets were models even as a media credulous eight year old, it just enhanced the pleasure that much more. So when Dave’s Hobby Shop in Freeport, LI had the Aurora model kits for Godzilla, Mothra, Rodan, and King Ghidorah, I was all over it. Model making and painting was one of my favorite activities as a kid, and in fact I promised myself twleve years ago when I moved back to Brooklyn from LA that I would set up a space dedicated to model making and painting. That never worked out, but I’s still planning on it because the desire is still there, and I now have the digs that will allow me to convert part of my wood paneled basement into a model studio. The idea of actually doing this is some kind of odd sense of having arrived, a space of my own for painting meaningless miniatures that will sit in a box on a shelf is absolutely alluring to me, it is part of my whole retirement plan.

Nonetheless, King Ghidorah was without question my favorite monster from the Godzilla franchise, and back in 2000 they re-released the original Aurora models from 1975, and they are still available on Amazon for less than $20, so maybe I’ll use this post as a means to jump start the model art basement studio I’ve been thinking about for so long, and what better way than to as for the re-issue of King Ghidorah for Xmas this year?

As for King Ghidorah, who had a better roar? I love this YouTube video that breaks down all the different frequencies!

And lest you forget how bad Ghidorah was, with a simple flap of his wings this three-headed alien hydra could create hurricane-like winds. And remember that in the old school Godzilla films, it took Godzilla, Mothra, and Rodan to defeat him (below is a clip of him terrorizing Japan)

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Day 16: Shogun Warriors

Picture 9Today’s toy (actually yesterday’s) comes from a reminder by Grant Potter, who linked to this amazing site via Twitter about all things Shogun Warriors. I fondly remember Mattel’s 2 foot tall Shogun Warriors that had the spring-loaded missile launchers, and were made of die cast metal. What was so impressive about these toys was there sheer size, I had both the GreatMazinga and Godzilla, whose ambiguous morality and seemingly stretched relationship to the Shogun Warriors always fascinated me. In fact, as time went on it was kind of difficult to distinguish the Shogun Warriors from the Transformers because it seemed the latter was so greatly indebted to the former in terms of aesthetics.

What’s most interesting about the Shogun Warriors in my mind, is that it suggests the Manga craze that seems to be germane to the 90s and ’00s was apparent much earlier.  And the Marvel Comics that featured the Shogun Warriors teaming up with the Fantastic Four, suggest an early Americanized vision of Manga (am I wrong here?—would Shogun Warriors and Godzilla be considered early examples of Manga?).  Now I’m not a comics guy necessarily, so the influence may be apparent much, much earlier, but it seems that the Shogun Warriors was one of the earliest examples of the Japanese pop culture making its way into the popular imagination of American toys beyond Godzilla, Mothra, King Ghidorah, and the like.  Though truth be told, the models of King Ghidorah from the 60s and 70s is by far my favorite of all these toys, and will actually be the next toy 🙂

Picture 11Another interesting fact I discovered while reading about these toys is that the Rodan figure from this collection was only released in the US, and is the most highly valued toy of that line, and extremely rare.  Turns out cats in Japan are paying top dollar for it, so if you are into the retro toy market, —where nostalgia pays big money—Rodan is winged gold.

Godzilla Doll Commercial

Shogun Warriors and Godzilla

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Day 17: Grenadier’s AD&D Lead Figurines

grenadier denizens front

grenadier denizens sheet

grenadier dwellers frontgrenadier dwellers sheet

The AD&D lead figurines were probably were probably my favorite elements of Dungeons & Dragons along with the handbooks. I loved the cover art of these boxes, particularly the two pictured above: “Denizens of the Swamp” and “Dwellers Below.” I’ve always been taken by Lizardmen, Dopplegangers, Basilisks, and Beholders, and these boxes had all the coolest monsters. I got these sets at a local comic/hobby shop called The Incredible Pulp, and it was one of my favorite stores as a kid.  Not only did they have Joust and Galaxian in the way back, but the store itself was stock full of comics, figurines, and Dungeons & Dragons paraphernalia.

In fact, I discovered my first maker culture at this shop. There were all kinds of dioramas of dungeon scenes featuring painted AD&D figurines, and once I saw that I was hooked. People had spent time making these settings, and films like Clash of the Titans seemed to come alive in The Incredible Pulp, it was truly  a mecca for a young imagination. Once I had my figurines, I had to figure out how to paint them, and luckily I had an older neighbor, Billy White, who was a master figurine painter so I apid him $1 per figure to paint a few of them so I could get a sense of how he did it. It was worth every penney, because I could see how he used color on the lizardmen, and the way he worked in the brown around their outfits and the like. He was extremely gifted, and I while I painted a bunch of my own, they were no where near his masterpieces (lucky I had him paint my favorites like the lizardmen, beholder, and the doppleganger).

I loved these figurines, and while I lost all the originals, I actually spent a small fortune a number of years ago buying up a number of the original Grenadier sets, including the Halflings, Theives, Specialists, Dwarves, and Fighting Men.  As might be expected, the monsters were much harder to get on Ebay, and I am still searching for the Dwellers Below (which I have to beleive is the most difficult to fins) and Denizens of the Swamp. I will get them eventually, and my plan is to bust out all my AD&D stuff for Tessy and Miles in a 4 or 5 years, and introduce them to the literature as well as spend some serious time painting these figures that truly inspired a sense of wonder at the human imagination for me when I was 10 years old.

For more about AD&D figurines, check out this post from on Yoyorobbo’s “Back in ’81” blog, which is where I got the above images—thank you Yoyorobbo for putting this stuff out there, hope you don;t mind the filch.

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Day 18: Risk

I’ve said it before, and I’ll say it again, I’m not a particularly big board game fan, I could take them or leave them.  And to be frank, nothing annoys me more than when a bunch of “adults” get together and suggest playing a board game, that to me is a sure fire sign I need to leave. Board games should have been retired after the advent of video games, but I do have one board game in particular that makes the 110 Days until Xmas series (Moue Trap doesn’t count because no one played that as a board game—it was more like a poor man’s erector set).

Risk was a board game that in many ways was part of my entire childhood well before our family ever owned the game. You see, I had five older brothers and sisters (and one younger sister), and we all went to the same elementary school in beautiful Baldwin, NY: Milburn, which I found out years later the teachers called St. Milburn because it was almost entirely Irish Catholic. In fact, at any given time over the course of 20 years there was at least one Groom in that elementary school, but more often than not two or three, and at least once four of us (and some families in our neighborhood had kids there for almost 30 years). We pretty much all had the same teachers, and it was kind of strange to have these adults so familiar with every aspect of my family by the time I came along. They openly compared me to my brothers and sisters, and would often call on my siblings during the school day if I was acting up. More than that, they were quite familiar with how dysfunctional my family was, and knew it was next to impossible for any of us to get to school on time—and even when we did they understood just how tough a morning of your hung over father going ape shit over a half a slice of pizza being thrown in the trash could be.

What added to the intimacy of the whole thing was that it was a very small, public school with only one class per grade, and about 20-25 students in each class. It was the world to me for six years, and the progression from grade to grade was always met with apocrypha from my older brothers and sisters. “Mrs. Heller is so tough that she once ate a tack a student tried to put on her seat.”  “Mr. Smith will steal and eat your lunch if you’re not careful.” Finally, and most famously, was the sixth grade teacher Mr. George Sobek—the last hurdle before the horror that is junior high school. Sobek—we dropped titles whenever possible—was known for smoking cigars in the classroom at break. His bad toupee was the stuff of legend, and more than one of my siblings claimed to see him without it—which I still don’t believe. He was also known for making students copy pages and pages verbatim out of their history book by hand if they misbehaved, a punishment he termed scribe. Oddly enough, the worst part about scribe was not mindlessly copying pages of text into your notebook—that was easy—it was the fact that if your name was written on the board for scribe you couldn’t play Risk.

That’s right, Sobek’s class was famous for constantly having a Risk game setup at the back of the class, and at least two or three times a week, we would break out into teams, and play Sobek at Risk. He was awesome, he had a nefarious laugh, and would taunt us all with world domination while he attacked our beefed up base in Kamchatka, and we loved it. We took the game dead serious, and playing Risk with Sobek was the closest we got to a family educational heirloom.  We all did it, we all remember it fondly, and by the time my older brothers and sisters made it through Milburn, we had a game at home that was constantly being used by some odd combination of us.  Turns out, by the time I got to sixth grade I was pretty damn good at Risk, and was Sobek’s greatest foe—-a Patton to his Rommel.

Risk was something I looked forward to playing in sixth grade for years, it was the topic of many conversations in my house, and Sobek in many ways was a constant presence in our minds.  We made fun of him ruthlessly, aped his laugh, called him out gleefully on his cigar smoking—which he always denied with a wink—and damned him for scribe. But in the end we all loved Sobek, and while Sobek probably didn’t love us—we weren’t necessarily a well-behaved bunch—he knew how to have fun, and never ceased to make us laugh. Sobek always claimed Risk was about teaching the history of world domination and conquest, which was a loosely veiled excuse that enabled Sobek to break up his day of monotonous content and have some fun.  And he did it consistently for well over 20 years, and oddly enough it is about the only thing I remember doing in his class. So in honor of Sobek, where ever he is, I make an exception to the board game rule to honor a teacher from my childhood who was a character in the best sense of that word. And I imagine very few teachers in this day and age have the freedom to be characters in the same way, with the full support of the parents, students, and principal. It was another time, and in my mind a better one.

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Day 19: The Kiss Dolls

Catalog image of Kiss Dolls

Image of Kiss Dolls catalog description

Image of Love GunMuch gets made of Star Wars and Atari 2600 when we think about 70s toy culture, but one of the most anticipated toys of the 70s—1979 to be exact—were the Kiss dolls. And I didn’t even get one of them, my older brother Kevin did, in fact he got them all. It was a point of pride for him not to let me play with them, put I managed some quality time with them on the sly. And while I marveled at Gene Simmons tongue, I was secretly a fan of Peter Chris for some reason.

When I think of these dolls, I immediately think of just how obsessed we were with Kiss as kids. One of the single most memorable albums events of all time for me was Kiss’s 1977 Love Gun, and while I couldn’t tell you much about any of the songs (save Christine Sixteen—maybe that explains my crush on Peter Chris), the cover art has been forever burnt into my mind’s eye. And the actual love gun toy that came with that album was a source of sheer wonder for me. Screw the purists that argue vinyl sounds crisper, the real problem with CDs and digital music is that there aren’t enough love guns.

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Day 20: The Green Machine

I spent many a day riding my Green Machine up and down May Place, skidding out like a madman, and generally looking cool. While I’m still a bigger fan of the the Big Wheel with emergency break for sick spin outs, I was pretty blown away by the complete re-conceptualization of the steering and body realignment of the Green Machine. When I first started seeing recumbent bicycles in the 80s, I always thought they were inspired by the Green Machine—turns out it was quite the opposite.

The Green Machine was designed by Marx Toys (like the Big Wheel and Rock ’em Sock ’em) and it is becoming clearer and clearer as I work through this series that the Marx Toys company was the Frank Lloyd Wright of mass market toy design.

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Day 21: Jolly Green Giant Factory

jolly green giant
Image credit: Wishbook’s “1976.xx.xx JCPenney Christmas Catalog P362”

When I was in second grade I got my tonsils taken out, and when I did I got this little gem of a toy which was nothing short of an advertisement for Green Giant vegetables. It was a little factory where the sprouts canned peas, carrots, and the like. I’m not sure why this toy sticks in my mind so, but I think it may have something to do with just how effective the Jolly Green Giant commercials were. I mean it takes a special advertising campaign to make kids look forward to vegetable ads.

I have to think this is a rather rare toy, because I could find absolutely no mention of it online, no one’s selling it on Ebay, and not a YouTube video in sight.

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EDUPUNK: A Roundtable Discussion

A couple of weeks ago I was part of a round table discussion about EDUPUNK along with David Hall, Brian Frank and Matthew Hoy, and adeptly moderated by Steve Howard. The discussion was part of a bigger project by Jim Saunders, Nicole Veerman, and Kevin Young (let me know who I am forgetting) all of whom are part of the Online Reporting Class at Ryerson University in Toronto, Ontario and the Online Journalism Class at the University of Western Ontario (check out the course/project blog here). I have to hand it to the students and professors for what from the-outside-looking-in seems like a pretty amazing collaboration between and amongst students and universities. The course was designed to have the classes choose an overarching theme of relevance that has some contemporary currency, and they decided upon Maker Culture. And within this broader theme the students broke up into smaller groups and chose specific topics like Fabricators (which are fascinating to me), Food, Politics, Hackers, etc. When finished, and the links to the final articles by each of the groups are here, what you have is a fascinating look into 11 different aspects of Maker Culture. In depth reports, interviews, and video-taped discussions with people in all of these areas, framed and produced by the students. The class itself is an example of Maker Culture, and I really love the conception and design of this model for journalism courses.

The group researching maker culture in education discovered EDUPUNK, and got interested in the idea, and given I ‘ve had some history with that term they called me up for an interview (which I already posted here). They also invited me to join a Round Table Discussion on EDUPUNK, which was professionally filmed and broadcasted live over the internets. I joined remotely through Skype, but that didn’t prevent me from talking way too much. As usual, I’m in over my head with concepts I only half understand, but at the same time it was a fun discussion, and testament to the fact that I use the words logic, space, and re-imagine way too much—I have to work on this. But regardless, I was pretty happy that EDUPUNK was the subject of a course project like this for emerging journalists, and in Jim, Nicole, and Kevin’s final article they recognize both the potential and limitations of the term, and in many ways place it correctly within the context of a moment. What thrills me most though is that EDUPUNK hasn’t really become the fodder for some cash generating jingle for an LMS commercial or the latest entrepreneurial/marketing buzzword (though the f@stcompany article threatened that in my mind), these Canadian graduate students brought it into an important focus for me, and helped it maintain some street cred by keeping it real and on the ground.

Truth be told, the more EDUPUNK becomes irrelevant or reviled, the more I like it. But at the end of the day it is just a term, and the term can only mean as much as we make of it. EDUPUNK serves as a jumping off point that may (and probably should, or even has already) outlive its importance, and while it has brought me no fame or fortune—it has given me free reign to shoot my mouth off, which is in its own right invaluable 🙂 But more importantly, it gave this group of journalists an interesting way to frame and interrogate the state of education in our moment, and the fact that anyone is still interested in education is not only amazing to me, but a sign of hope. And maybe that’s why EDUPUNK hit a nerve, because it wasn’t just another dessicated and lifeless term like Digital Natives, Digital Literacies, or PLEs, it contained within it the possibility of something both cultural and personal which immediately brings us beyond the usual bland and denatured educational vocabulary that is both inanely descriptive and depressingly prescriptive—perhaps there’s a lesson in that. We need more poets and metaphors, the space is ripe for imagining with a new language and visual frame that builds on both the tradition we have inherited and the popular culture we inhabit. What we need is more folks like Gardner Campbell and Tom Woodward, both of whom I depended upon heavily throughout this discussion—the way these two use language, humor and visual art to frame their ideas is an important model for me, and one I need to work harder and harder on developing. But until then, I’ll keep re-imagining the logic of space in higher ed 🙂

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Day 22: Mouse Trap Board Game

Image of Mouse Trap board game

I was never a huge fan of board games, they always seemed so adult to me as a kid. That said, the Mouse Trap board game was the greatest board game no one actually had to play. This game was purely premised on kicking the marble and watching the machinery take over. And the trap itself is a masterpiece of game design that is intentionally designed to not consistently work. Setting the trap up and pulling the cheese wheel was the whole point, in my mind, and I love the detailed explanation of the trap offered in the Wikipedia article:

In a proper operation, the player turns the crank, which rotates a vertical gear, connected to a horizontal gear. As that gear turns, it pushes an elastic-loaded lever until it snaps back in place, hitting a swinging boot. This causes the boot to kick over a bucket, sending a marble down a zig-zagging incline which feeds into a chute. This leads the marble to hit a vertical pole, at the top of which is an open hand, palm-up, which is supporting a larger ball(changed later on to a marble just like the starter one). The movement of the pole knocks the ball free to fall through a hole in its platform into a bathtub, and then through a hole in the tub onto one end of a seesaw. This catapults a diver on the other end into a tub which is on the same base as the barbed pole supporting the mouse cage. The movement of the tub shakes the cage free from the top of the pole and allows it to fall.

I love the folks you tightened that description.

And the only way to get a sense of this game is to watch the video

And then there’s the real life Mouse Trap game:

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Day 23: Rock ’em Sock ’em Robots

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Image credit: Rock Em Sock Em wallpaper found here.

What can I possibly say about Marx’s Rock ’em Sock ’em Robots? This toy is without question one of the most beloved toys of the 60s and 70s, and it made a strong comeback in the 90s. It must be noted here that the Mattel version of this toy released in 1997 was vastly inferior to the Marx version—it was half the size and representative of everything that is cheap and lame with toys today, which breaks my heart when I take my son and daughter to Toys R Us.)

Rock ’em Sock ’em has been deeply embedded within the cultural psyche for about four decades now, and proving this is rather easy because YouTube has the tale of the tape, so to speak.

But before we go to the videos, a special thank to the sponsor of tonight’s toy Robin2go, her generous twitter support made this post possible 🙂

Rock em Sock em Homees by

Image credit: “Rock ‘Em Sock ‘Em Homees” found here.

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