Simile Timeline WordPress Plugin

You may have been experiencing some strangely empty rss feeds from bavatuesdays, but all in the name of progress! Check out the latest, a WordPress plugin using MIT’s Simile timeline for your blog posts. See a quasi-working example for bavatuesdays here. So, sorry for the tests, but what the hell -I always deliver in the end!

Next step, how to integrate this for a historical timeline within a museum exhibit using WordPress as the CMS. Can we simply manipulate the dates of the relevant posts for a particular category to make the timeline retro-fit the historical events? Hmmmm, interesting dilemma.


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wordTube: I know you know

I am beside myself with glee, this is the second coming of all video plugins for WordPress. I can’t even begin to describe its genius. In a sentence, it builds in a rudimentary digital asset management system for mp3 and flv files -sick! This may be bigger than radio, or at least shortwave. But, as usual, don’t listen to me, download it and drive it around the block. Necessity truly is the mother of invention, the kicker is that you and I didn’t have to invent this one! Link.

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WordPress 2.1 and K2 0.95

WordPress 2.1 and K2 version 0.95 are on the shelves. In WordPress 2.1 I really like the fact that comments has its own tab and you can batch delete links, finally! My favorite, however, is the following feature for it reinforces the fact that the folks at WordPress understand their application as a CMS, and will be developing it accordingly: “you can set any ‘page’ to be the front page of your site, and put the latest posts somewhere else, making it much easier to use WordPress as a content management system.” Below is a more comprehensive list of new features:

  • Autosave makes sure you never lose a post again.
  • Our new tabbed editor allows you to switch between WYSIWYG and code editing instantly while writing a post.
  • The lossless XML import and export makes it easy for you to move your content between WordPress blogs.
  • Our completely redone visual editor also now includes spell checking.
  • New search engine privacy option allows you take you to indicate your blog shouldn’t ping or be indexed by search engines like Google.
  • Much more efficient database code, faster than previous versions. Domas Mituzas from MySQL went over all our queries with a fine-toothed comb.
  • Links in your blogroll now support sub-categories and you can add categories on the fly.
  • Redesigned login screen from the Shuttle project.
  • More AJAX to make custom fields, moderation, deletions, and more all faster. My favorite is the comments page, which now lets you approve or unapprove things instantly.
  • Pages can now be drafts, or private.
  • Our admin has been refreshed to load faster and be more visually consistent.
  • The dashboard now instantly updates and brings RSS feeds asynchronously in the background.
  • Comment feeds now include all the comments, not just the last 10.
  • Better internationalization and support for right-to-left languages.
  • The upload manager lets you easily manage all your uploads pictures, video, and audio.
  • A new version of the Akismet plugin is bundled.

K2 0.95 has further developed the customized header by allowing you to upload an image of any size and then crop it appropriately to the header height and width, very useful! Also, the update options layout has changed. Finally, this version is compatible with WP 2.1. Simultaneous releases like this illustrate that WordPress and K2 are working collaboratively to deliver a blogging CMS that is both easy and extensible which is powered daily by the most active community base of any open source application of its kind. Bravo WordPress and K2, you keep making my job that much easier! Now all I have to do is update my blog…

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More Than Just a Game

More on ELI 2007:

ROTLATuesday afternoon, after the accessibility presentation, I attended a session directed by Bryan Alexander on the educational implications of gaming. The format of this session was designated as a “learning circle,” which is loosely defined as “a collaborative session in which a member discusses the ‘next big thing’ they plan to pursue and seeks feedback from the participants.” I liked this format because it afforded an informal space to speak, think and propose ways to approach gaming in the classroom.

Now gaming in the classroom is still on the fringes at most colleges and universities, and the questions surrounding using gaming in instruction is a complex one. What I liked about this session is that it didn’t pretend to offer clear-cut answers, but rather opened up a dialogue about gaming more generally. Bryan began with an appropriate question, “What games do you play?” After this question the session took on an organic flow that meandered through the games we all play, the “ethics” of cheat codes, the possibilities of virtual exploration, and the questions of narrative. This notion of cheating is quite interesting in relationship to gaming. Do these features of video games represent a breakdown in their educational value? Does the ability to advance through a narrative using a few codes change one’s relationship to hard work and dedication?

I think these are some key questions that need to be re-conceptualized. How do we understand the art of cheating in a more social, collaborative nexus of learners. The example I offered during the session was that a number of gamers often play the game through early upon its release then write a detailed narrative (a walk-through or FAQ) to help the novice, stuck, or lazy gamer move on to the next ‘big thing.’ Personally, I had a walk-through by my side during my whole trip through Half-Life 2. Not only because I might get stuck, but mostly because the author had framed a guide that helped me see things in this world that otherwise I might miss (a teacher of sorts). I think the distinction between collaboration and cheating is becoming increasingly blurred in the world of gaming, and re-framing this distinction in new ways may make the idea of gaming in the classroom that much more palatable.

I am a regular gamer, I usually play the old school coin-ops like Defender, Asteroids, Pac-Man, Galaxian, and Crush Roller, but I have played enough contemporary games to conceptualize a theme or two one might use to frame an entire class around. Below is the beginning of a mocked-up syllabus. It is less than perfect and desperately needs to be framed more specifically, but the topic might provide one way into gaming effectively in the classroom to think, learn and explore this immensely popular and important new media. So, here’s a rough sketch…

Popular Cinema and Gaming:

How do we define cinema? Wikipedia has to do a little disambiguation:

Cinema can refer to:
* Film, motion pictures or movies
* Movie theatre, a building in which films are shown
* Cinematography, the art of recording visual images
* Cinema 4D, high-end 3D graphics application

The rich and multi-layered term may offer a way into the questions surrounding format, space, recording visual images, as well as specific graphic applications of the narrative world of gaming. How do the interactive elements of narrative games intersect with popular film? How are narrative games cinematic in multiple ways? How do games augment the possibilities of spatializing (is this a word?), recording, and re-framing the filmic narrative? How are games impacting and informing the narrative and aesthetic choices of popular cinema? How are games colonizing popular cinematic genres?

Theoretical Readings:

Required viewing/playing:


Star  Wars screenshot

Additional Games/Films to consider:

Ok, so there is my meager attempt at an idea for teaching with and about games -what do you think? What else would you read, watch or play if you were teaching such a class? Would you even take this class?

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How accessible is your campus CMS?

This is the first of a series of posts through which I will attempt to catch up on ELI 2007.

Mark Felix (Instructional Applications Support, The University of Arizona), Alan Foley (Learning Technology Liaison, University of Wisconsin System Administration) and Ken Petri (Director, OSU Web Accessibility Center, The Ohio State University) gave a really important presentation on web accessibility and campus course management systems. The title of the talk was “Improved Access to Learning for All: A Consortia’s Approach to LMS Accessibility,” and these three framed a discussion around the importance of developing a cross-campus consortia that begins to develop and define standards for campus web accessibility. Such a talk may seem to fall outside the logic of much of the “Sexier” teaching and learning technologies being presented at ELI this year such as gaming, 3d immersive worlds, podcasting, etc., yet the question of accessibility for all kinds of learners (whether for the learning impaired, hearing-impaired, visually-impaired, or economically disadvantaged) is a topic that is on many people’s minds these days (see here and here).

I think this idea of accessibility really struck home for me when Alan Foley suggested early on during his discussion that web accessibility is at its core a question of social justice. Wow, that’s it! Making all the unbelievably exciting virtual spaces we are exploring open and accessible is what makes this stuff exciting and relevant. Ken Petri went on to demonstrate the tremendous obstacles certain users face when doing something as seemingly simple as reading a web page. Using the screen reader JAWS to read a page in Ohio State’s CMS Carmen (powered by the Canadian-based company Desire2Learn), he illustrated what someone with a visual impairment would experience while browsing a page:

Computer voice reading: Navigation… space… navigation… space… frame…space.. navigation… home… frame… title… frame… (and just mutliple these words by about 20 or 30)

The demo was eye-opening -how can someone who is blind or has poor vision access the content of a course management system that spits out little more than undecipherable tags and titles? As the presenters noted, this talk was not intended as an indictment of Desire2Learn specifically (for the reps were there and seemed to be working closely with the consortia), but rather an expose of the shoddy architecture of accessibility that characterizes a majority of the Course Management Systems. Very few of these educational applications are using W3 standards, i.e., CSS-based styles and xhtml compliant code (shame, shame!), and with the prevalence of frame-based systems the content becomes that much harder for assistive technologies to read. Given the raison d’être for these web-based systems -wouldn’t making content accessible for all students be first and foremost on their list? That said, this is not simply an attempt to dump on proprietary CMSs, but rather a more complex series of relationships between a clear university policy on accessibility, vendor response, and a more-informed culture about the importance of accessibility on campus.

For my part, I am going to go back to UMW, catch my breath, and conduct a series of tests on Blackboard’s accessibility in relationship to other web-based teaching applications we are using such as WordPress, Drupal, and MediaWiki. I’d be interested to see where these open source solutions stand in relationship to the larger questions of accessibility and social justice. In my mind, if you are going to hack a virtual learning space, it better be accessible!

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5 reasons why I want to go to Northern Voice

My plea for travel funds from Northern Voice at UBC:


Celine Dion

First Nations

John Candy

Scanners

Canadian Flag

More seriously, I have no more developmental funds from UMW left, and I think that Northern Voice is where I need to be. The structure of the conference, the caliber of people, and the possibility of figuring out what is in the water up North that makes them there Canadians so damn innovative. That said, if you have folks who are more needy please select them first.

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Where should the Locus of Control be?

Darcy Norman recently had a great post on current definitions of the digital native and spaghetti sauce. I love his metaphysical marriage of such unlikely bedfellows as learners and gravy. He adopts this conceit from Malcolm Gladwell’s 2004 TedTech Talk in order to talk about the varying modalities of teaching and learning in technology we need to be aware of. Darcy has a great list of considerations that may lead to richer approaches to the intersection of teaching and learning:

1. There is variabilty in preferences (whether in spaghetti sauces so learning styles) and that understanding that variation is not only expected but necessary for success.
2. People don’t know what they want. They might say they would prefer the Italian sauce, or pervasive ubiquitous online communication. But individuals either have difficulty identifying and communicating their actual preferences, or they may be truly unaware of them (whether as a result of cultural pressure or other factors).
3. We need to better understand the variables that affect our interactions with students. It’s not enough to say that students are “Digital Natives” or “Net Genners”. There is no One True Student. Individuals vary by learning style, experience/comfort with various strategies (online and offline), socioeconomic status, maturity, locus of control, etc… and we need to identify common clusters of these variables and develop strategies to support these groups (and the individuals that compose them).

I am particularly interested in the third point. More specifically, this idea of the “locus of control,” and I am very interested in thinking through the implications of this phrase in more depth. But for now, a couple of questions occur to me -how do computers both facilitate new spaces of control for students that are simultaneously liberating and imprisoning? In other words, as we all work towards conceptualizing these tools for the future that avoid facile categorizations of generation-based learners, to what extent have we been tracing the potential questions surrounding the prison house of technological forms? (BlackBoard might be understood as one form we have been imprisoned within for the last ten years.) To what extent do we need to be moving towards proliferating the locus of control for one’s own “educational learning environment” (to quote a recent conversation with Dr Glu) that enables them to define the space within which they learn. “Spicy,” “Chunky,” and “Extra Chunky” Spaghetti sauces capture a lot more diversity that the prominent, proprietary LMSs we have out there today -but they’re still canned!

One key may very well be working towards a series of unique spaces (with shared tools) that students bring with them to their education experience. Hosting space is cheap enough these days to build it into tuition costs (or require it as a four-year text), and it would work towards allowing students to actively frame the virtual learning spaces they inhabit. Just think about, what if you have thousands and thousands of college students hacking, playing and working towards defining a truly distributed, collaborative, and loosely integrated learning network. This not only changes the dynamics of power, it also enables colleges and universities to re-position themselves at the cutting edge of teaching and learning technologies. This reclaiming of the locus of control from third-party vendors of proprietary software is key to fostering innovation and collaboration on one of the, if not the, most important fronts of 21st century education.

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Who says there is no good content on Youtube?

Please be warned that this video requires a sense of humor!
[youtube]http://www.youtube.com/watch?v=sHzdsFiBbFc[/youtube]
 

Posted in movies, video | Tagged , | 4 Comments

Pasting a Word Document into WordPress

Over the past two semesters I have gotten a bunch of complaints about the crazy formatting that results when pasting a MS Word document into the WordPress visual rich text editor. Well, those days are over thanks to Peter Baumgartner’s WordPress Plain Text Paste Plugin.

Now, some folks may argue that creating this option (given the horror of MS Word’s code formatting) just encourages people to use a non-compliant editor. Fair enough. However, the fact remains that more people regularly use MS Word than not (especially here at UMW), and we have got to be ready to offer them a quick and easy solution. Thanks to Peter’s hard work, we now have that solution.

The plugin places a paste button with the MS Word Icon on the Visual Text editor. When you click this button a separate window pops up asking you to paste the text into it. After that, the plugin strips out all the ugly MS Word code and you’re on your way. You may have to reformat certain parts of your document, but you do not have to go through the additional step of copying and pasting the Word document into yet another editor and then re-save it as a text file. Very cool.

Update: If you want additional editing options for your WordPress posts and pages, you can download the Advanced Editing plugin for WordPress 2.0 so that you can reformat all those hard to get styles that have been stripped from your MS Word document. The fun never stops!

WP Word Paste Plugin

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Nicolas Roeg’s Walkabout – a quick review

walkabout.jpg

This week has been a long one, the semester starts Monday and I have much to say about my recent experiments with Drupal, MediaWiki, bbpress, Open Journal Systems, and WordPress. But until I muster up the time and energy to discuss this work in more detail, I wanted to share my two cents on a wild movie I saw recently. After asking my wife to tell me what was playing at the Film Forum in New York City (oh, I miss that rotten apple!), I stumbled across a movie that blew my mind: Walkabout (1971).

The New Yorker recently had a brief review of Nicolas Roeg’s Walkabout in which they noted that this film was a generational landmark of the late 60s, early 70s on par with Dennis Hopper’s Easy Rider. After reading this comparison I wondered why I hadn’t seen, no less heard of, this film before. So, I got on Netflix and rented it, and I was not disappointed. The cinemotagraphy is unbelievably beautiful and the story is sparse and powerful. It follows two young children (a brother and sister) abandoned in the Australian outback by there father. Being left for dead in the desert they are unexpectedly rescued by an Aborigine boy who is on his “walkabout” -a ritualistic banishment from his tribe that forces him to survive on his own in the desert wilderness. It seems that much of Terrence Malick’s filmic style -his protracted shots of nature in juxtapostion with humanities estranged space within its majestic order- seems to directly quote much of Roeg’s style in this film. You can fit the amount of dialogue in the script on a napkin. The consistently intelligent and profound shots communicate the author’s argument as effectively as the most finely crafted dialogue ever could. A radically different film that offers a glimpse into the amazing possibilities of transformative visuals during a moment of the late 60s and early 70s. If you like photography, funky desert movies, or just damn good cinema -I highly recommend this gem!

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