Olia Lialina at Reclaim Open’s Virtual Event

Image of olia lialina reading old schoole web design books

Olia Lialina reading old school web publishing books

As part of our Reclaim Open online program we will be hosting scholar and artist Olia Lialina. From her early interactive hypertext My Boyfriend Came Back from the War (1996) to her archival work to resurrect Geocities in the One Terabyte of Kilobyte Age project. Lialina’s art and criticism have consistently focused on the web as a personal, creative universe to refactor how we imagine space, time, and relationships on the world wide web. She has been a professor of New Media at Merz Akademie in Stuttgart since 1999, and through her teaching, research, art, and writing provides a consistent voice to help us understand early web aesthetics, such the Prof. Dr. Style which highlights the seminal role universities played in the early look and feel of the web. More recently she has been exploring the current trajectory of the web moving “From My to Me.” Her talk at Reclaim, “Seeing 30 years of the WWW through different trajectories,” will map broader design and usability shifts over 30 years of the web through distinct moments and trajectories that highlight the steady loss of agency with monolithic platforms that erase the playful, personal spirit that made this space revolutionary. The talk will be streamed freely for any and all interested on July 17th at 12 PM Eastern (6 PM Central European) at https://watch.reclaimed.tech/reclaim-open

Also, if you’d like to interact with the stream, you can join Reclaim’s Discord instance at http://reclaimed.tech/discord and follow the Reclaim Open channel for live discussion during the event.

Posted in art, reclaim, Reclaim Open | Tagged , , , | Leave a comment

Accused! ds106 on Trial

It’s been 12 or 13 years since its inception and I must say it’s kind of wild that ds106 won’t die. That’s gotta say something about how awesome it was/is/will be, right? I guess it really is #4life!

Few people have done more over the past decade to keep this course chugging along than the great Paul Bond. So, when Paul approached me with the idea of putting ds106 on trial at Reclaim Open, I was in. Paul and I have worked together over the years on a few classes, and ds106 was just one of them. We co-taught the True Crime course as well as the Internet Course at UMW, both of which were laboratory experiments in the spirit of the hallowed ds106. So when Paul framed the session as a trial we immediately went back to our True Crime roots.

Paul decided to frame the session as a sensational trial using the Aesthetic of the colonial American trials often predicated on a public display of shame and condemnation. Paul wrote the script, created the awesome trial poster above, and essentially did all the work. He was to be the accused, Martha Burtis the ornery judge, I was type-cast as the boisterous prosecutor, and the audience played the jury. It was really quite fun.

To promote the talk, Paul not only hung the poster in the main conference area during the art fair, but we also staged a short, impromptu performance wherein Paul was seated near the poster and I gathered the attention of the group loudly and started listing his crimes against ds106, while imploring attendees to join the session later that day to find this miscreant guilty of….

  • The infiltration and usurpation of the ds106 course
  • Unauthorized coat-tail riding
  • Slothfulness in the presence of an evolving web
  • Remixing without a license
  • Engaging in online pirate radio broadcasts
  • Promoting “blogging” and other vulgar forms of authorship
  • Enabling cultural commentary through media manipulation
  • Behavior unbecoming of a well ordered web

I mean, that list of abuses is pretty awesome, no? Paul is pretty awesome, and once again he delivers for ds106 because he’s definitely guilty of being #4life! You can see the entire session below:

Both the impromptu public shaming and the official trial were loose, rough, and a total blast, much in the spirit of ds106. But what was even cooler was the response from the audience calling for more art, dammit. It was even floated that the whole trial was just a ruse to re-engage some of the original ds106 crew to get the band back together. I can neither confirm nor deny any of this, but I will say after seeing what Michael Branson Smith did with the A.I. Levine session at Reclaim Open Paul, Martha, and I decided we are interested in creating a class for Spring 2024 that would essentially be a ds106 course focused on AI. Any folks interested in collaborating on such a project? Any schools willing to throw a course at it? Or have us teach a course for your campus? Let us know.

Dr. Oblivion!

A ds106 focused on AI means we may be able to coax Dr. oblivion out of hiding to run this course. He was always a staunch champion of interrogating the contested future of digital storytelling, so it may be high time!

Posted in digital storytelling, reclaim, Reclaim Open | Tagged , , , , , , , | 6 Comments

A.I. Levine at Reclaim Open

This is the first time I have written about the AI craze that has swept the web over the past 6 months or so. I’ve been intentionally resisting the urge given so many of the hot takes, hysteria, and complaints seem pointless. The only way to start wrapping your head around this post-humanistic beast that cannot die is through art, and so it happened when I was chatting with Michael Branson Smith (MBS) about what he might present at Reclaim Open. We had a wide-ranging chat, as always, and he started talking about using AI to generate a “fake” presentation, all he would need is someone who has written about a topic extensively and we can get access to samples of both their video and audio likeness. I think at that point MBS said something to the effect of, “You know, someone like Alan and his SPLOTs.” BINGO!

Image credit: Alan Levine’s “Combination of one frame from the Reclaim Open 2023 presentation The SPLOT Revolution will be Artificial with a conference logo and a SPLOT logo,” call the whole thing CC BY.

The rest is kind of history, I was thrilled to play some small role as a sounding board for MBS’s epic vision. In fact, I almost torpedoed it by suggesting we do it entirely without letting Alan know beforehand. I was fascinated by what his reaction would be after discovering his likeness and ideas were used to present at Reclaim Open without any prior head’s up. I mean it would give him another reason to rail against AI, right? But this was not so much because I wanted to piss him off, but because I think it would underline the blurry ethical lines where open, available content and credit get deeply complicated in the realm of AI generated content. That said, I also recognized that making a statement about AI and ethics was less important than offending a friend, so we looped Alan in, and he provided video and audio for MBS to train for A.I. Levine’s 5-minute talk on SPLOTs.*

The session was amazing, and you can watch it above in all its glorious hilarity. At the last minute we had the idea to loop Alan into the presentation with the idea of him acting irate and faking indignation at the whole thing. Alan, as expected, was even better than his A.I. likeness, and it was really a joyful, thoughtful session that underscored the serious implications of this new technology without being pedantic or sensational. It was also amazing to have Alan play such a powerful role at Reclaim Open from afar and, of course, he already blogged it.

This session also helped me understand the best way, at least for me, to come to terms with the artificial elephant on the web, namely to think of it as a creative challenge to explore the limits and possibilities of this tech. This spawned the idea of shopping around a new iteration of ds106 that’s centered on AI, which a subsequent session that put ds106 on trial cemented, but more on that in another post.

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*According to MBS, the audio and video he found elsewhere were even more effective, and I am hoping MBS will blog a post-mortem in which he narrrates his process, because it was pretty amazing.

Posted in reclaim, Reclaim Open, reclaimopen | Tagged , , | 5 Comments

Reclaim Open and Dream Teams

YAPARO! or, yet another post about Reclaim Open 🙂 I’ve been inspired by so many great posts about Reclaim Open, and I’d spend more time summarizing them here, but that’s in the works for Reclaim Roundup, so I’ll try not to duplicate efforts. That said, Tim Klapdor already did a lot of this work in his “Journal – Week 24 2023” post. I love Tim, and he’s one of the many folks we missed dearly at Reclaim Open, but his spirit was very much present, particularly his brilliant thinking in this post about the coming costs of universities outsourcing our IT expertise—I still need to blog it, but let this quote suffice for the moment:

Almost every University now spends millions of dollars every year as a tax to Microsoft and AWS for hardware and a handful of software vendors to run their core business. Without spending that money, the University could not exist. They are now trapped into paying this indefinitely, and because the competition has been eaten up over time, we are now in a monopolistic vice. Over the next few years, we will see the vice tighten and the costs rise.

The only way to exit this state is to escape it entirely. Applying the same ideals as renewable energy – what if the new University set itself up to run independently as a sovereign entity, not reliant on 3rd party vendors and their costs? What if it embraced open-source software and collective hardware, not just as a consumer but as a contributor? What if it then sold those services and knowledge to others?

This outsourcing of core infrastructure and, as a result, staff expertise has absolutely become the rule in higher ed IT. Something folks at OpenETC and CUNY, amongst others, have pushed back on for years, but there is no denying the pandemic accelerated that process. Tim’s idea that the cost vice from these monolithic services will only get tighter and universities need to start considering alternatives sooner than later is right on. His likening that to renewable energy hits on yet another theme from Reclaim Open, and I’m beginning to get a sense that there is a core of edtech thinkers that are converging on some of these ideas and it is exciting to witness (Anne-Marie Scott is another I recently quoted).

And this is where the experience on the ground at Reclaim Open comes in, three days of thinking through this stuff with such awesome people in a loose, congenial environment was the ultimate professional development for the Reclaim Hosting team. Some of the Reclaim crew have only a vague idea of the world wide web of ed tech (whereas others have come up in it), so creating an experience where everyone got to hear, talk, and interact with practitioners in this field was the absolute best experiential learning imaginable.

I mean I hope everyone who came to Reclaim Open had a good time, I sure did, but at the same time this conference was pretty selfish. I wanted this group of passionate, generous educators who showed up to interact with a young, amazing team that’s just getting its feet. I knew the people we had collected could provide a welcome reminder to lead with the heart and the art. Watching the Reclaim team get inspired was the most powerful element of the three-day event. Which was epitomized by the moment when Noah, who started 8 months ago, came up to me after the last day and said “I kept hearing about this Aaron Schwartz guy, so I Googled him and WOW!” That was magic. I knew then and there this was akin to Faculty Academy or Northern Voice during my formative edtech years—I needed that community. Turns out we all do to some extent. Putting together people at different stages in their career provides a longer, inter-generational sense of what was, is, and can be in any field. But particularly in a field like edtech where the story is constantly being hijacked by the industry, erasing the work of many who have been part of a small, human-scaled community using accessible tech for teaching and learning—a noble calling that cannot, as Tim Klapdor reminds us, thrive in the monopolistic vacuum of big tech.

Getting the band back together! image credit: “DTLT at Reclaim Open” by Shannon Hauser

Ok, so there’s that, which brings me to the Division of Teaching and Learning Technology (DTLT) panel that took place during the un-conference.  It was another selfish undertaking that brought together many of the original DTLT staff at UMW that worked on campus at some point between the mid 90s through today. All of the people on that panel I consider both friends and amazing colleagues, and they all had a huge impact on my personal and professional career. I cannot overstate how much I love these people, each and every one. So again, I am recognizing some deep bias here. That said, this was a team that many in the world of open web edtech looked at as a “city upon the hill,” we were brash, we wove the web into just about every course on campus, and we did it ethically and humanely. We worked individually with faculty and students alike, we taught some far-out classes to lead by example, and we built* and maintained the infrastructure where all this happened. We did the work and also had a ton of fun doing it, we were a team of people UMW had invested in for more than 20 years and the proof was in the pudding, things got done, the culture changed, and the possibilities of thinking through the web as a core literacy for the liberal arts was not only floated, but buttressed by an entire group that had the tools at their disposal to scale that vision across departments for an entire campus. What happened at UMW was impressive, people took notice, and there was a sense of anything’s possible. The “Dream team,” if you will, but nothing lasts forever, the pendulum swings back, and as Luke noted in his amazing post reflecting on Reclaim Open:

Much of the past decade has been spent refining, defending, and caring for that space with a cadre of comrades, while helping new generations of scholars learn how to build through it towards their goals. Though that work continues, I’ve watched with growing angst as the public university system all around us becomes ever more susceptible to the neoliberal logics of extraction, surveillance, and control. The work has become more tiring, and I came to Reclaim Open hoping to make better sense of my past and present, and to think more about futures I could be proud of, or even energized by.

It has been a tough decade for edtech, and there is a lot to be concerned about for sure, but I wonder if Tim Klapdor’s vision around university’s reclaiming their centrality by investing in people, not vendors, might be one possible future. And I want to believe teams like Reclaim Hosting model a lot of the values and work that was traditionally the domain of universities, that’s part of the education of this emerging team at Reclaim—to understand the deep connection we have to the universities we support, to understand in so many ways we were born of that system, but have also figured out a way to transcend some of its more internecine tendencies when it comes to the plague of our current generation of incompetent administration. This might be where Luke Waltzer’s highlight of the role of Chip German in the formation and preservation of UMW’s DTLT is quite telling:

The convening launched with a panel featuring the DTLT All-Stars reminiscing about what had been, and trying to identify the ingredients in the special sauce that made that unit such a powerhouse of innovation and experimentation 10-15 years ago. I came away thinking: damn, Chip German is the unsung hero of this story. His perspicaciousness and advocacy cleared the space for the DTLT gang to do their thing, and then he protected it.

How much of our current malaise in edtech is driven by a sense of capitulating both agency and vision for our universities to those that simply want to sell us a solution? I do understand the irony of me saying this as a vendor, but at the same time I think Reclaim Hosting is much more than that, and in some ways the state of the university administration and purchasing economy has forced us into a kind of exile, if you will. Is the only space for a dream team like DTLT in 2023 outside the walls of higher ed? I don’t think so, the work Kathleen Fitzpatrick is doing at Michigan State University highlights a powerful node of resistance, as do the aforementioned OpenETC and the CUNY mafia’s open insurrection. I’m sure there are many others, but the key is connecting those stories and collectively weaving a narrative of resistance and hope to battle the exhaustion and disillusionment. I do think Reclaim is a dream team in the making, but what became abundantly clear at Reclaim Open is that cannot happen in a vacuum, this needs to be a networked, connected ‘movement’ (the scare quotes are for Brian Lamb) that both articulates and creates the future of edtech we want to see. I think Reclaim is doing our part, but we need to do it in collaboration with others—that collective action is the thing that will push that pendulum away from its current parabola towards disconnection. And as Meredith Fierro notes in her forward-looking meditation on Reclaim Open:

I’d love to see more younger voices in our community, sharing their work and awesome perspectives. I’d love to explore how our work can be sustainable too. Working online has its perks, but finding small ways to help the environment a bit, will help keep it around far longer.

Voices like Amy Gay, Ruth Carpenter, Annescia Dillard, Nick Plank, and Alex Carney to name just a few were part of a new community of edtech that I want to hear more from, and I would throw that overseas to Lauren Heywood and Alex Masters in the UK. So many awesome folks. In fact, I see a lot of their fellow travelers in the cast of characters that comprises the Reclaim crew, all of whom were fired up about Bryan Alexander’s talk around the future and the importance of sustainability, renewable energy, and a way towards some kind of punk, whether edu, solar, or hope, they all provide an opening beyond our moment.

“The Reclaim Hosting Crew post Reclaim Open” image stolen from Meredith 🙂

________________________________________

*Is installing WordPress building?

Posted in dtlt, reclaim, Reclaim Open, reclaimopen | Tagged , | 7 Comments

Yie-Ar Kung-Fu Custom Cabinet

I’m embarking on a new-to-me bavacade adventure, namely working with Bryan Mathers to create custom side art for the 1985 fighter Yie-Ar Kung-Fu. This game was the most popular arcade conversion kit of 1985. What’s a conversion kit? It often refers to a board modification that enables operators to convert an older, less popular game into a brand new title—all without buying a new cabinet. It probably made good sense for the arcade owners back-in-the-day, and such conversions helped the industry recover from the video game crash of 1983. But the conversion kits often meant that the cabinets were never really as iconic as their predecessors, and the first thing to go was usually attention to the art, which was definitely the case with Yie-Ar. The side art was a slap on, rectangular image that does little justice to the various characters you challenge along the way.

Yie-Ar Kung-Fu side art

I got one of those Yie-Ar Kung-Fu conversion kits in a Defender cabinet a few years ago, and recently did some work to clean it up and add wheels. Rather than buying a reproduction sticker for the side art, I thought it would be cool to dream up some custom art for this cabinet. This is something I’ve seen folks do in the hobby, and it can make for an awesome art project. Problem is I’m not a graphic artist, but then I thought of the magical Bryan Mathers, so I reached out and he is game.

Image of Defender sideart under 3 coats of paint

Fairly intact original Defender side art under 3 coats of paint

So, the cabinet we will be creating the art for is a previously converted Defender cabinet that has a very distinctive shape. When sanding down the various coats of paint the original art work appeared. What’s more, it was in very good shape! We primed over it as a layer of protection in the event someone wants to reclaim this cabinet in the future.

Image of a defender cabinet primed

Defender Cabinet primed and ready for custom art

So we know the shape of the cabinet, and Bryan and I chatted about possible side art, and I was hoping to highlight the different backgrounds which are a cave-based waterfall for level one rounds, and a Japanese palace for level two. So using those backgrounds on the side art somehow would be cool.

Cave-dwelling waterfall background

Japanese palace background

Then I thought of the side art from the Sidam Explorer,  which features comic panels with an abstracted, brooding astronaut:

explorer-side-art

So amazing, then the idea brewed that we might do 11 unique panels each featuring one of the various characters you fight. perhaps 6 on one side and 5 on the other. Perhaps highlighting the cave fights on one side and the palace fights on another? I don’t know, but it sounded awesome in the moment. Bryan is planning on using a 3-D rendering of a defender cabinet  to fit the panels together like a puzzle, and then work within those pieces to see how it all looks in glorious 3D, so wild:

I’m not sure if the above model is what Bryan will use, but I really dug the idea of him modelling it all in 3D and building virtually first to figure out how to fit the panels to match the cabinet, see what colors will work,  and get a sense of the design in three dimensions, etc. Once we have that all locked-in, I will find a someone here in Italy who can do a hi-res print to vinyl. So, this is the beginning of what will be my first custom art conversion kit that will be a true one-of-a-kind in the bavacade. YEAH!

Posted in bavacade, bavarcade | Tagged , , , , , | 8 Comments

Reclaim Cloud’s 1-Click Mastodon Installer

Creating a couple of videos highlighting Taylor’s 1-click Mastodon installer for Reclaim Cloud has been on my to-do for too long, so this week I knocked it out. I did two quick videos, the first takes you through the basic install. While the installer is a Docker container and most of the heavy lifting is done for you, there are still some manual pieces like pointing a domain, creating an admin account, and restarting the container. Taylor’s guide goes through these points in detail, so this is really just a video supplement to the docs.

The follow-up video is focused on where and how to update the environment variables in the .env file. You use the .env file to add details for transactional email like Mailgun, as well as to point the media storage to a third-party S3-compatible service like Digital Ocean’s Spaces. Once again, this video serves to reinforce the guide we already have for doing this, so if the video fails you can fallback on the guide.

The final piece would be to highlight the simple set of commands to upgrade to a newer Mastodon version. I am working with Taylor to make sure that is working as expected, once that happens I’ll be sure to finish off this trilogy of Mastodon 1-click awesome.

Posted in Mastodon, reclaim, Reclaim Cloud | Tagged , , , | 2 Comments

Upgrading PostgreSQL Versions on bava.tv

To be clear, it was Taylor Jadin who upgraded my PeerTube instance running at bava.tv from PostgreSQL 10 to PostgreSQL 13. I did watch and learn as he worked through the process, so I’m some the wiser, but I’m still wrapping my head around both working in containers as well as trying to understand the particularities of PostgreSQL.

So in many ways this post is simply a redirect to Taylor’s post “Some notes on upgrading PostgreSQL in Docker” where he provides context and a step-by-step for upgrading PostgreSQL 10 to PostgreSQL 13, but it probably abstracts pretty well for upgrading a PostgreSQL container more generally.

At this point you might be thinking, “What’s up with you, Groom? Why are you making Taylor update your instance of PeerTube you lazy fascist!” Fair enough, I’m lazy and I do live in Italy, but there are reasons for this beyond those two things.

First off, working together on upgrades like this provides a low-stakes. collaborative opportunity to help us get more comfortable with supporting this awesome open source YouTube alternative.

Secondly, when we make time for projects like this that seem “low priority” it often pushes us to blog it, which is particularly important given there’s not so much help out there for folks tinkering with PeerTube.

So it’s directly related to our bigger push for honing our Reclaim Cloud support game, and Taylor is definitely our lead in that space. What’s more, watching him work not only helps me, but I think helps Reclaim more generally continue to push into the realm of containerized infrastructure. So that is my argument for having him upgrade my PeerTube PostgreSQL version and I am sticking to it!

Thanks Taylor, you rule!

Posted in bava.tv, PeerTube, reclaim | Tagged , , | 1 Comment

Reclaim Open at the Scale of this Blog

I pretty much knew that my first post about Reclaim Open would be about scale. That was definitely one of the big takeaways from me over that re-invigorating, celebratory 3 day event. Keep in mind I helped organize the event, so I’m owning my bias out the gate. Even better is that Anne-Marie Scott—who travelled all the way from Scotland to join us in Fredericksburg, VA—already got the discussion rolling with her post “#ReclaimOpen – reclaiming human scale.” Anne-Marie is pretty awesome, and her thinking around open infrastructure and understanding scale in terms of augmentation and scaling people’s possibility rather than the metastasizing growth metric it has mutated into as a result of the consolidated social networks that continue to cannibalize any and all healthy cells left to make a buck. The hollowed out corpse was once a vibrant field of discourse. As Anne-Marie notes in the above referenced post:

The drive for scale seems to have become to scourge of our age. Mass education at the expense of meaningful relations and genuine community; AI operating at the scale of planetary effects. I have many more thoughts that I need to sit and digest properly.

The link between our unsustainable relationship with the planet and the ever increasing toxic climate on many of the predominant social networks is nothing new, but it really hit me in the gut at Reclaim Open. And again, as Anne-Marie notes this was a whole theme across sessions, from

Lee Skallerup Bessette challenging us to think about what tech was truly necessary, and Tom Woodward extolling the accessibility and usability virtues of stripping our websites right back.

To Bryan Alexander’s tour-de-force “Thinking about the Future of the Web” (full recording here) that really looked into the abyss with an honest, almost hopeful, take.

Bryan Alexander

Image credit: “Bryan Alexander” by Tom Woodward

But all that while a particulate haze from Canadian forest fires descended on the ‘burg, a kind of Raven for our time. Nevermore, nevermore! It was hard to look away, but it was also helpful to be reminded the stakes are far greater than textbooks and resources when it comes to the open web; we’re fighting for survival in some fundamental ways. Which is probably why things like Hopepunk and Solarpunk were invoked repeatedly (I think I am just re-writing Anne-Marie’s post, is that the ultimate compliment?), as the search for viable alternatives are starting to take on real resonance as the cultural/political lines are being drawn ever more deeply across the US and Europe.

Slide from Kathleen Fitzpatrick’s the talk “The Web was Never Social”

But there was also faith in the seed of blogging in Kathleen Fitzpatrick’s pitch-perfect talk about how “We Have Never Been Social: Web 2.0 and What Went Wrong.”

It’s a really brilliant meditation on the “web that was” that remains rooted in the “web that is” and can be with a call to a return to distributed, de-centralized networks. The coolest part of it all is Kathleen practices what she preaches by not only blogging, but helping stand-up one of higher ed’s most compelling Mastodon communities, namely hcommons.social. It’s just this kind of hopeful sense of working with generosity and a purpose that was a necessary adjacent reality to the waves of loss that pervades the social web as we knew it. This uplifting sense that the foundations are still there and the whole reason we got into this thing to begin with: to try to connect and create a sense of community, and that is not something any one platform can take away from us. This message helped balance the competing bouts of pessimism and optimism for what’s to come.

And that is just part of it, but let me stop there and start another post around Rajiv Jhangiani’s meditations on colonization and the open web as well as the UMW reunion session and many, many more. Like with OER23 there is no way I am going to get it all in one post, not need it be, and there are still so many posts I need to reference, so I might draw this out a bit, if even just to hold onto the magic just a bit longer….

Posted in Reclaim Open | Tagged | 10 Comments

Arcade Therapy

I’m back from a trip to both Fredericksburg, Virginia for Reclaim Open and after that Long Island, New York for some extended family time. All of that coming off several days in Lisbon, Portugal, so I was feeling the effects of being on the road for a bit. I have a lot to say about Reclaim Open, and that will begin here shortly, but before that I need to ease back onto the blog, so I’ll highlight some of my recent work in the bavacade.

Turns out the arcade work can also do double-duty as a kind of re-entry therapy. My bipolar gets pretty acute when I’m on the road and away from the family for a while. If I’m not mindful my thoughts can begin to spiral. So for this re-entry—before blogging or jumping headlong back into work—I took some time to tinker on a few games. I usually lug a bunch of arcade parts, repaired boards, chassis, etc. back from the US, and this trip was no different.* On top of the random parts, I also retrieved a few game boards I had shipped during my last trip to the US in February (including Sidam’s Condor, Exidy’s  Cheyenne, and Nichibutsu’s Moon Cresta). On top of that, I took a few with me from Italy, namely a Moon Patrol bootleg board with sound issues, a Bagman with sprite issues, and my back-up Yie-Ar Kung-fu board. So, in short, a lot of boards to be looked at, and below is the tale of the tape for board repairs:

  • The Sidam Condor board had a boot issue and missing star field caused by a bad 74LS32 chip. Mike ordered a MN6221AA melody chip and replaced that.  The last problem was that the foreground was shifted to the left, cutting off the “F” in Fuel on the left hand side of the screen. This was fixed by replacing chip 74LS00 at location J4. Seems like pin 6 of that chip was stuck at a logic high and never moved.
  • Moon Patrol bootleg- dead sound cpu, replaced but still no sound. Traced sound all the way back to the amp. The problem was the folks who made this bootleg pcb switched the +/- speaker wires on the edge connector. Simply swapping the wires at the speaker fixes this.
  • Yie-Ar Kung-Fu – there was nothing wrong, no graphics problems, sound or control issues. This means power is the issue creating sprites, need to test this hypothesis once that cabinet is put back together, more on that custom project setup shortly
  • Bagman – the Z80 cpu was bad, but Mike did not report any sprites issues after it was fixed. I had recurring sprite issues and assumed it was a board/chip issue, but turns out it was power, as it always is. +5V DC needed to be raised a tad.
  • The issues with the Cheyenne board were linked to the 440 Multi-kit. Turns out the the sound portion of the Exidy kit was causing the no sound condition.The logic portion (the kit) had a problem coming from the GAL chip. Specifically, addresses 14 and 15 were missing and these addresses get generated by the GAL chip.  The game boots and plays fine, but opted to remove the 440 Exidy kit and re-install original Cheyenne chips, now to fix that Hanterex Polo to get Cheyenne back up and running after nearly 10 months of that game being offline.
  • Moon Cresta was a strange issue, it was working fine until Zach and I tried swapping out the main CPU chip for a high-score save kit. Once we did that the game just threw garbage to the screen. Turns out the chip (and or high score save kit) needed to be soldered directly to board given the socket was not making contact with the chip’s legs— which seems odd. That said, the board is working again without the high score save kit, so might need to solder the HSS kit directly to board, we will see.
  • The non-working spare Dig Dug board was the final one Mike worked on, and that board had a bunch of missing chips, so that was a full blown salvage mission, but it works a treat.

That’s a fair amount of board work, but as of now there are no bad boards,. This will be a short-lived victory, but I’ll take it.

Next up is monitor chassis repairs.  I have two G07 cap kits (Robotron and Condor) I need to do, as well as a K4600 capkit for the Centuri Challenger. After that, the final project is the Hanterx Polo, which has been drawn out way too long, so I’m trying to resolve that sooner than later.

The other work happening has just been some random testing of parts and boards I brought back, such as testing a 15-pin Williams power brick for Make Trax: it works fine. I’ve also been testing boards like Condor (looks and sounds amazing)  Bagman (working again and power adjustment fixed the power-induced sprite issue), Dig Dug (works perfectly), and Zach reported back Moon Cresta is all systems go. So Cheyenne, Moon Patrol, and Yie-Ar Kung-fu are the last boards to test, but two out of the three will need to wait until the games are back online. That leaves Moon Patrol, and I’ll be testing that here soon.

This weekend I fell down a repair rabbit hole. I picked up a degaussing coil in the US, and brought it back to add the final touch to Exidy’s Venture (one of my absolute favs) which had a bit of discoloration on the CRT. The degaussing fixed the issue, but soon after the game was freezing and eventually it seemed the monitor was cutting out. When I adjusted voltage the screen came back, but this time with mono-chromatic colors and it was out of  sync. Major bummer. I started troubleshooting which lasted deep into Sunday to finally learn the monitor’s fine, but one of the chips that controls the color and sync (chip 13C) needed to have the solder re-flowed. I did that and re-seated everything and the game started working again and looking better than ever. That was a small, but rewarding, win.

It all becomes pretty consuming for me (which is true of most everything I do), but I find that focused attention and tinkering to solve small, elusive problems can be just what the doctor ordered when trying to return to a much needed work/life rhythm. Arcade therapy! But not so much playing the games these days as fixing them which is a really pleasurable, if unexpected, consequence of getting into this hobby.

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*I even found all my Dungeons & Dragons maps and guide books feared lost, but that is a post for another day.

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Getting Ready for Reclaim Open

I’m sitting in Zurich airport preparing to return to the motherland for Reclaim Open after celebrating 20 years of marriage to my special lady friend. Lisbon was amazing, and life continues to be a gift with Antonella, I’m a very lucky man. It was our first time visiting Lisbon, and that city’s attractions are like something out of an amazing Dungeons and Dragons map, I really loved it.

But that is just one of the many anniversaries—albeit by far the most important—that are happening this year. I celebrated 10 years off the sauce, WordPress turned 20 years old last month, the world wide web went open 30 years ago in April, and next month Reclaim Hosting gets its double-digit wings by  turning 10 years old in July—which is insane. Next week we kick off the celebration with our bi-annual conference re-framed as Reclaim Open, which will find many of the original DTLT crew back at the University of Mary Washington.

Reclaim Open at UMW from June 5-7, 2023

I’m really excited for this event, especially given this conference is going to be fairly small and focused. We’ll be lucky if we get 50 people all told. And all those attending represent a community of folks that still believe in the possibilities of the open web for education, and I count myself a proud member of this shrinking club. In fact, that was the take-away for me from OER23 in April, that re-connecting and re-committing to the work open ed techs do is crucial. It’s work I love, work I believe in, and work that has never been more important. We’re a motley crew strewn across the globe here and there, but for a few days Reclaim Open will bring together a handful of those mutants for a celebratory meeting to help us remember what it is we do and why—especially in the wake of the pandemic.

What’s more, while we’ve tried to keep it on the down-low given Reclaim hates to over-promise and under-deliver, the the official event (everything but the un-confernece) will be accessible remotely. We’re using our watch site setup discussed in my last post about karaoke to play with a hybrid conference delivery setup, and we plan on streaming all sessions and managing the online conversations through Reclaim Hosting’s Discord server. We can even stream out the Tuesday night karaoke from Reclaim Arcade! So in many ways the conference will be an exploration of how we can deliver an effective hybrid event, and it will be freely accessibly during the conference as well as throughout the month of July when we transition the sessions from the in-person conference to a fully online, month long 10-year anniversary celebration.

So yeah, I am definitely getting fired up for Reclaim Open, and given it is accessible from anywhere you should be too!

Posted in reclaim, Reclaim Edtech, Reclaim Open | Tagged , | 2 Comments